Please forgive me for not blogging more, but I’ve been horribly sick, really busy and travelling. I’m only now starting to catch up on e-mail and remove my DayQuil dependency. Keller is also sick, and he was nice enough to pick me up some (generic brand) DayQuil last week. I personally couldn’t tell the difference, but I personally recommend DayQuil if you ever are feeling horribly sick and can’t miss work. Surprisingly, DayQuil only has a 3.5/5 rating (based on 46 votes) on rateitall. I would’ve expected better. Visit rateitall for ratings on just about everything….
I’ve been in New Orleans since Wednesday night of last week for Microsoft’s annual field meeting called MGB (Microsoft Global Briefing). This is where everyone who works for Microsoft in the field, across the world, comes to meet and learn the latest sales and technical content. Maybe I’ve been jaded by playing too much Halo or Hitman, but as I was walking past a room, I noticed a session with the words “Execution Framework” in it and I assumed it had to do with gaming ;)
Keller (J#) , Flores (VB), and I presented on language and tool futures yesterday, and our session went well. Unfortunately, everything’s MS confidential, but based on the audiences reaction, we’re adding the right features to VS Whidbey and developers will be happy. I also presented C++ as Nick Hodapp the Product Manager for C++ had a prior commitment. I got to demo Vertigo’s Quake 2, which has to be one of the more amusing things to do in a session. Vertigo ported Quake 2 (Note: GPL) from C to C++ and compiled it in both managed and unmanaged code, by adding the “/clr” switch. They also added a heads-up display (HUD) written using C++ Managed Extensions that demonstrates how you can integrate .NET Framework features into a C++ application. Cool stuff!
You can find more information about the Quake 2 port here, or download it here.
I’ll write more about this trip later!